What to expect from "Let It Die" when it comes to PC!

Recently, after reaching a 4 million install base on PS4, news came out that “Let It Die” will be coming to PC via Steam. The title has a weird world, weird gameplay, and weird monetization system. And yet the game, for the most part, has high praises. Which is good, but let's see what we will get.

by Lyubomir Atanasov
by Lyubomir Atanasov

1. A world of meta stranges.

On the surface: “In the year 2026 AD, a large tectonic disturbance occurred causing mass destruction around the world.

South Western Tokyo split off into the ocean and became an island covered by a deep fog.

Continuous seismic activity then caused a large spire to rise out of the ocean through the island creating a tower-like structure that pierces the clouds.”

In actuality: You are sitting in a cool looking arcade, playing a video game. And some characters also acknowledge that this arcade is also part of a game.

So in truth, you are playing a game within a game, with some characters being both in and outside the game.

Honestly, this comes as no surprise for anyone who has played a Grasshopper game. “No more heroes”, “Lollipop Chainsaw” and “Killer Seven” are all full with meta humor, camera winks and characters fully knowing that they are characters controlled by a gamer.

by Lyubomir Atanasov
by Lyubomir Atanasov

2. A world of grime, mutants, and metal.

The game is set in a labyrinth of messed up corridors, sewers and other types of urban ruins. And all of them are filled to the brim with crazed and often mangled mutants. It seems that the design of them ranges from cyberpunk masses of flesh and tech to just nonsensical stupid stuff(like some dude with a barbed wired stick sticking out from the neck).

But from what I can tell, as the game goes on, there are plenty of mix-ups with the overall aesthetic and designs.

Also, the soundtrack is a collection of over 100 unique tracks from a massive collection of rock and metal bands! Which personally is a big plus for me!

3. Rouge-like, Dark Souls, with character stealing mechanics.

The game has a timing and precise combat system similar to Dark Souls but has a character progression and overall gameplay loop of a rogue-like game.

You will need to constantly create and level up characters. They will improve based on what loot they randomly get, weapon type that they often use and what equipment they can craft at the time.

But don't get comfortable. If a character dies, it dies permanently. Even if you are very protective of your fighter, you are still at risk from another player. Who can invade your place and STEAL your character! You can attempt to get back of course, but only once!

But hey, even if you lose a character, you can at least take solace in the fact that they will appear in other players game as an enemy type, know as a “Hater”.

And yes, it is a Suda51 game, so expect suplexes, dropkicks and overly violent, gore-filled animations.

by Lyubomir Atanasov
by Lyubomir Atanasov

4.Fair (sorta) monetization system.

Overall the game has one premium currency: “Death Coins”. Its primary use is to revive your character instantly upon death. But also you can use it to increase your storage space and fast forward crafting time on items. There has been some minor backlash to this, but I can't say that it is unfair. Especially since there are clear parallels to this and how Warframe does things. And it is one of the best free to play games out there.

Overall I am extremely hyped for this title coming to the PC. However, every news site covering this story has not mentioned whether or not this game will be free on PC too. I don't want to see the same mistake Killer Instinct did(aka being a free game in the beginning, but when it came to the PC it became a full title with a 30 dollar price tag).

by Lyubomir Atanasov
by Lyubomir Atanasov
This article was originally published on vgc